More Lighting

Improved the lighting model so that the ambient occlusion spreads to all blocks, giving the scene nice depth. Eventually, when I code in daylight/ night changing, you can see the difference it will make when changing the ambient color and lighting. The Nintendo Wii U should make the effects look nicer if I code this correctly. One day, I may even be able to add better shader effects, such as bloom and depth of field and not have it bog down my fps! Then I can truly make it look better than Minecraft.


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