Stone Shire Update April

stoneshire-update-4-16-22

I’ve been using my side time from the main job to work on the Stone Shire engine some more. I finally got infinite functionality working in Unity, along with a save and load system which I still need to optimize to save entire regions rather than just individual chunks. Minecraft uses this system to lessen reads and writes, so I intend to do the same. I basically have rewritten the engine from the ground up refactoring a lot of code. I hope to have this out on Steam at some point as Early Access. Nintendo stopped selling on the eshop from the Wii U, so the game is no longer available there. A good excuse for me to update and get it onto PC. I intend to make this into the Dwarf Fortress 3D game that I imagined at the beginning.

Cor