Stone Shire 1.2.1 Patch Notes

Stone Shire 1.2.1 Patch Notes

A new patch for both North America and Europe has been submitted for Stone Shire fixing a few issues. Europe’s patch should be going live by tomorrow. North America’s patch will be coming either this week or the next.

  • Fixed a bug where players were falling through the world when they attempted to set down a block in the same space that they were standing.
  • Fixed a bug where the music was warping and glitching out.
  • Fixed a bug where the torch sound effect was always playing on the TV no matter the mode it was in.

It’s a New Year

It has been an eventful year for us at Finger Gun Games. We have a second game out that has been proving quite the success, and people are enjoying the experience of learning Japanese with Ohayou! Beginner’s Japanese. Next Friday is the Nintendo Switch event, which will reveal more details about it, and hopefully some news for us smaller devs. The sooner we get access to dev kits, the better. We’ll be porting Stone Shire and Ohayou! to the Switch. I’m very interested in the performance aspects. If its CPU ends up being good enough, we can effectively have the water flowing aspects turned back on. There’s some other optimizations I want to make to expand the world size, too. I’m pretty excited. Once those things are solved for Stone Shire, I can then focus on adding actual challenges to the game, like monsters and survival.

The next thing on our list is to figure out what our next project will be. We’ve been brainstorming a lot of good ideas, so we’re not yet ready to commit to one just yet. When we do, however, we’ll make sure everyone knows.