Stone Shire – Water Progress Report

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I’m one step closer to the first patch for my voxel game available on the Nintendo Wii U eShop. And let me tell you, this was quite the task. I took inspiration from the water techniques in Minecraft. It really is a handy game design feature for simulating water in a simple way. The water flow until it runs out of “flow,” but it resets when it starts falling, allowing creation of things like waterfalls. It’s handy mostly for not having to deal with actual water simulation like water pressure, which would be a challenge to get it working reliably on the Wii U alongside other CPU-intensive processes. I figured it was worth the sacrifice of realism.

The video below shows the use of the water. Update 1.1 will be coming very soon.