Stone Shire Future Update List

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Stone Shire is finally on the Nintendo eShop for Wii U. It is an exciting time for us, and I’m glad to see it being enjoyed by people already. However, our work here isn’t done, as there’s much more we need to add to this game to make it better. If you have noticed on the title screen, there is a 1.0 underneath the dwarf of the logo. That is because we have many updates planned for the next few months.

That includes:
– Adding an elf race
– New lighting system with light and shadow
– Daytime and Nighttime transitions
– Water and lava
– Animals and monsters, such as goblins and drow (which you can run into underground)
– Weapons, such as swords, lances, shields, and bows
– More objects to decorate your structures
– More map types, such as a tropical island and a mystical forest
– More block types
– Block breaking animation
– Improving animations
– Increased draw distance
– Increased map size
– More music to listen to
– Invert X and Y controls for our invert players

I hope you look forward to these, and we will constantly keep you updated on the progress of these features to come here on Miiverse. We will also hold an Q&A in the future. We look forward to your participation, and thank you for playing Stone Shire. I hope to make this game into something great for everyone to enjoy with your help.

Stone Shire 1.0 Release Date Set

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We have come a long way, but we have finally reached a release date for the 1.0 build of Stone Shire. The game scheduled to be released for NA for the Nintendo Wii U on 5/21/15 for $7.99. For a limited time, you have a chance to win a free copy out of 30 by retweeting our tweet: Finger Gun Games Twitter. Offer ends May 29th.

Experience a fantasy voxel world building experience in this Nintendo title Stone Shire for the Wii U™ console, available May 21st 2015 on the The Nintendo eShop!

Click on images for full size.

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Explore a world that you can change as you see fit between various biomes, such as grasslands, snowy fields, and deserts.

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Venture into underground caves to find ore for making new tools and blocks.


Build wondrous structures and anything else that comes to your imagination.


Use the Wii U™ GamePad to manage inventory and craft items, all with a simple touch.

More Lighting

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Improved the lighting model so that the ambient occlusion spreads to all blocks, giving the scene nice depth. Eventually, when I code in daylight/ night changing, you can see the difference it will make when changing the ambient color and lighting. The Nintendo Wii U should make the effects look nicer if I code this correctly. One day, I may even be able to add better shader effects, such as bloom and depth of field and not have it bog down my fps! Then I can truly make it look better than Minecraft.

Vertex Color Lighting

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In the current build of Stone Shire that will be released for the Wii U, the world is lit by a directional light in Unity. However, today I present you a less expensive alternative, very similar to the one used in Minecraft and other voxel games. Instead of making use of dynamic lighting to create expensive shadows, instead what I am doing here is using vertex color lighting. The way this works is that the light data in the world is kept in a data structure. During vertex creation, vertex color is assigned based on the light of adjacent blocks. What this allows us is to imply shadow and light by baking it into the vertices. In addition, this technique also gives us fake ambient occlusion. These implementations so far has given the game a great performance boost. Of course, there’s more refinement needing to be done, such as propagating light outward and giving ambient occlusion to even blocks that are fully lit.

Snowy Weather

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I know we’ve been quiet, but that’s mainly because we’re still going through some post development testing to make sure it is ready for console release. In the meantime, been experimenting with some future updates, mainly weather and torches. In the game, the weather will shift in realtime. Sometimes it will be clear, sometimes foggy. Then it can be raining the next moment with a thunderstorm overhead, or even a dust storm in the desert. Or you may be walking around snowy terrain and suddenly a blizzard blows through. This will affect various things, such as what animals or monsters appear and even do things such as knock out unstable light sources, such as wooden torches. This will make the world feel lively and immersive.